If we recognize the emptiness of our thoughts…the arising and subsidence of each thought will clarify and strengthen our realization…
…If our mind dwells in limpid awareness, with no thought of past or future, without being attracted by external objects or occupied by mental constructions, it will dwell in primordial simplicity. In this state, there is no need for the iron hand of forced vigilance to immobilize our thoughts. “Buddhahood,” it is said, “is the natural simplicity of the mind.”
Having once recognized this simplicity, we should maintain it with effortless presence of mind. Then we will know an inner freedom that has no need to block the arising of thoughts or to fear that they will spoil our meditation…
Preserve that state of simplicity. If you encounter happiness, success, abundance and other favorable conditions, consider them like dreams, illusions. Do not become attached to them. If we are struck by illness, calumny, deprivation or other physical and moral trials, guard against discouragement, rekindle your compassion, and wish that the sufferings of all beings might be exhausted through your own. Fall neither into elation nor misery, whatever the circumstances. Stay comfortable and free in imperturbable serenity…
So basically, I’m lost because I thought the Grammys were about awarding talented artists?
History is ultimately about the cannabalization of the Top 10 wealthiest by the next 90 wealthiest. The rest is just footnotes. This is the essential pattern that emerges from Howard Zinn’s A People’s History of the United States. The American Revolution was just a war between the New Rich (George Washington, Thomas Jefferson, et. al) and a few British landowners. The Civil War was just a war between the New Northern Rich and the few slaveholding landowners who owned most of the South. Continuing with this pattern, the Great Recession of 2007 was just a war between Goldman Sachs and Lehman Brothers (with Goldman Sachs winning, gloriously).
Cash is inherently bubble-producing. “Nothing makes money like money,” as the saying goes, and so as the rich become the ultra-rich, they eventually create a tumor. The situation is unsustainable, and when the bubble pops, the second layer of wealthy individuals are ready to reclaim the seized territory or government handouts.
The rest of history is simply about the minimal goods that the rich can give the poor to keep the system in tact.
This tumblr isn’t usually used for game related stuff, but nobody wrote a decent guide as far as I can tell. So here’s my very quick intro.
First first thing: DO NOT ENTER THE GAME’S PASSWORD AS YOUR NAME. (Not sure why, but it’s happened twice.)
Some general notes. BotI is a co-op, slow-form real-time strategy game. What that means is, the game plays out slowly over several actual days. Movement, building, etc. takes hours. Three reasons this is good: 1. you can think through your actions, 2. if you have only a few minutes a day, you can still play. The game doesn’t ask for much time commitment. (You will have to spend 20-30 minutes to familiarize with the game, but after that you only need a few minutes here and there) 3. The time element adds a lot of suspense.
Assuming you just started your first game of BotI:
1. Do NOT mindlessly collect taxes. There will be a blinking orange text at the top, beneath the coins. You should collect taxes after you conquer or bribe your first cities, if possible.
2. Have a look at the map. You’ll see there are cities and unit cards. Some of these are yours, as indicated by color. White cards are independent, hostile units which don’t move. They are just guarding their cities. You either fight them or bribe them. Black unit cards are zombies. They move and attack. You will have to defend yourself against them and then go on the offensive. The game is won when there are no more black cards. Cities and units are upgraded/built/reinforced with certain colored currencies visible in each city. The coins in the city represent how upgraded the market in that city is, which represents how many coins you will get at tax time. The grey walls around cities reflect how fortified they are.
3. Click a city. For each city you have 4 potential options, depending on resources and the last action you took. You can upgrade the market (gives you more coins at tax time), upgrade fortifications (gives your units a defense bonus at that city), recruit a new army, or reinforce an army (which sends units to an already existing army, is cheaper, and usually the better choice). In the very beginning, it’s wise to upgrade markets, fortifications, and reinforce armies — not necessarily in that order, though. Read about combat below to help you decide what to upgrade.
4. Understanding combat. Each unit’s attack = base strength + d6 roll per level + fortification. The top number on the unit card is its base strength. If it is in a city with fortifications, that’s displayed below with an addition symbol. Each unit also has a level, which is visible when that unit is selected, down on the bottom panel. Units fight whenever they meet at a city or on the road. The unit with the higher attack wins, but takes losses equal to the loser’s attack. (i.e. simply subtract the loser’s number from the winner’s.)
5. Trading and bribing. Trading coins with other players and bribing independents use up your 4 daily trades. You should find out which players can use which coins, either by asking them or looking at their cities. To send coins to a player, hit “new” at the top left, then hit the “Trade Coins” in orange text at the bottom left of the panel that appears. To bribe white/independent units, click on their card. At the top of the unit panel on the bottom of the screen, orange text will say “offer them coins”. If you have the coins and trades to do so, this can be a good choice.
6. Movement. Click on a unit. A “move” button appears next to it. Now you may select a town to move to. This will take a few hours.
Some other notes:
You can tell a lot just by looking at a city. If there are grey arrows around it, the fortifications are being upgraded. If there is a grey coin at the top of the coin stack, the market is being upgraded. If there is a unit face beneath the city, you can make/reinforce units from that city.
Units have special abilities, like ranged magical attacks. The range of special abilities is visible as a RED circle when you select that unit’s card. You can also read these from the unit’s card. Don’t forget to use your magic attacks.
When going into combat, pay attention to if it’s going to be decided by dice roll. You can’t always avoid that, but you may as well, if it’s possible.
What to buy and when (quoted from smellyterror.blogspot):
Very loosely: build as much economy as you can survive, and as little defence as you can survive. Spend the rest on units.
Judging what you can survive is the tricky part. Also, if you’re trying to win, you’ll want enough units to get a bit of a lead in the zombie-killing department - but you’re still going to need enough economy to sustain you in the long term.
Often, especially in the beginning, the best option for fighting zombies is to take the initial attacks in your defences, wipe the slobber off your walls, then counter-attack. You’ll need to plan ahead, though, because defences take a long time to build, but you can’t take them with you when the zombies go somewhere else. Work out where you’re likely to be doing some heavy fighting, and get defences down early.
Note that a level of markets adds an average of 2 coins per day. To get the last level, level 4, costs 10 coins. So that will take you 5 days just to make your money back. It’s often more cost effective to add a level of reinforcements so you can capture that 2-market town down the road. Not that you should avoid getting the level 4 markets, just consider whether you have a better alternative. A good example is bribing Dwarf-towns.
Look, I’ve spent my life hovering around the periphery of wealth.
I went to a private high school with rich kids, because I got a scholarship. I went to college because my dad sold his share of a company he built and suddenly had boocoodles of money. I still worked work-study jobs, and on holidays and summers I ran cranes in a warehouse. I was raised comfortably middle class, but I got to see what REAL wealth looked like. I worked in really good restaurants. Like, REALLY good.
Rich people scheme.
It’s that simple. Rich people will think nothing of chartering a private jet to go see a football game, but they’ll scream bloody murder if you try to sell them a bottle of champagne for ten bucks more than they can buy it at the wine store. Rich people know the price of everything.
Rich people plot.
They lay traps. They plan to make others fail.
Anyone who pops their head up gets it sliced off.
There’s a brilliant bit in an early Simpsons episode where Bill Gates shuts down Homer’s nascent Internet business with the words “how’d you think I got rich? WRITING CHECKS?”
It’s fucking true.
And so for every shark there’s a thousand remoras.
Which reinforces their paranoia. You want to know wealth? Sell them drugs. Rich people love drugs.They have an endless appetite. Ever see a woman do a red wine and cocaine enema? I have. And she was in the New York Times social pages the following month for her contributions to charity. Which amounted to a tenth, hell, a fiftieth of the money she’d spent on drugs in a week.
Here’s the secret about “class warfare”: WE’VE ALREADY FUCKING LOST.
Question two: Which one book would you give to every politician?
Answer: One that explodes.
Before you freak out, let’s change the question and see what you think: Which one book would you give to Hitler, Goering, Himmler, and Goebbels?
Let’s ask this another way: Would a book have changed Hitler? I don’t think so. Unless it exploded.